@Noct I agree, although I do wish they could be a bit cheaper to make, they do hold quite a bit if you have enough of them. I'm actually surprised Applied Energistics hasn't come up with something to store RF power. I mean they have items, liquids
I mainly use mek because the energy cubes are cheaper to make while holding more than the Thermal expansion blocks, and to quintuple ore output, but I kept getting irritated on how slow the saline plants were. I love RR3 because it has lots of mods.
Yea I use RR3 for my single player instance because it has everything. In the case of my server Mekanism would be using/producing RF. I really want to build the ICF reactor that Mekanism implements for my main powerplant
but yea, the energy cubes from mekanism can drop fps, if they're constantly being emptied and filled up. It has something to do with how it renders the cube, I know it was an issue in the Yog pack I played. Only pack I play now is Resonant Rise 3.
Not AE, mean't UE or universal electricity. It's just another power framework that a handful of mods can use, galacticraft mekanism, and a few others, but it doesn't really give much depth over other mods that add power.
@Noct, I wouldn't bother adding Mekanism to that pack, it's not the most stable and there are only a few mods worth using AE power. Also it can cause fps to drop drastically with energy storage containers.
I really liked Vaka, RES sites were really close by and there were 2-3 systems that were fed nearby. It was also pretty close to Sol as well. I might have to take a trip there and see how it is for myself.
Maybe your rank in the empire is what does it, I've only gotten to allied/outsider with them, but I'm also friendly and not in the fed navy. I'm looking for a place near Aisling Torval's control area to call home. Vaka was nice but the nerf to RES